sketching multi-sensory experiences
The project explored through rapid prototyping techniques how artificial sensors are experiencing their world. Starting my design studies with this project I could experience the value of rapid prototyping and what it means to fail forward. Working with present or found materials allowed me to stay flexible within my process and triggered my ideas in completely unforeseen ways.
project phases
1. ideation
The project started with the group collecting experiences that would be worth experiencing and deciding which of those where the most interesting ones that would be taken further into the sketching process.
2. exploration
Approximating on how "an object could sense it's world" and sparked by an introductory class into physical computing that involved extensive tinkering with Arduinos I decided to further explore how artificial sensors are "experiencing" their world.
3. experience sketching
A successive iteration of initial ideas resulted in: fingertip enhancements - created from rubber gloves and buttons - that reduced the rich tactile perception to a touch/no-touch input, headphones strip the full sound-spectrum down to a single frequency and a pair of cardboard glasses translates our eyesight into a bare black/white grid.